AI Insights · Timothy · January 2022
Top 5 First Person Games on iOS in Mexico Q4 2021
In Q4 2021, the top five first-person games on iOS in Mexico showed varied performance in terms of downloads, revenue, and active users. Learn more about the trends from Sensor Tower data.
In the fourth quarter of 2021, the top five first-person games on the iOS platform in Mexico demonstrated diverse performance trends in downloads, revenue, and active users. Here’s a detailed look at how these games fared based on Sensor Tower data.
Call of Duty®: Mobile saw a notable fluctuation in its weekly revenue, peaking at approximately $118K in mid-October and experiencing a low of around $53K at the end of November. Weekly downloads were consistent, with a notable increase towards the end of December, reaching nearly 29K. The game’s active user base declined from about 386K at the beginning of the quarter to roughly 321K by the end of December.
Minecraft maintained steady weekly downloads, hovering around 250-300. Revenue showed an upward trend towards the end of the quarter, with a peak of approximately $60K in the last week of December. Active users fluctuated, starting at around 106K and ending the quarter at about 93K.
Sniper 3D: Gun Shooting Games experienced a varied trend in downloads, peaking at about 15K in early November before dropping to around 8K in December. Revenue showed a similar pattern, with a peak of about $5K in early November. Active users increased from approximately 29K in late September to around 35K by the end of December.
Cooking Madness-Kitchen Frenzy exhibited a consistent download trend with peaks around 6K in early October and late December. Revenue remained relatively stable, peaking at about $4.4K in early November. The game’s active users saw a gradual increase, reaching around 31K by the end of December.
Pixel Gun 3D: Online Shooter showed steady download numbers, peaking at about 2.7K in early November. Revenue experienced a significant peak of approximately $7K in mid-December. Active users showed a slight decline, starting at around 12K and ending the quarter at approximately 11K.
For more detailed insights and data on app performance, visit Sensor Tower.